Agate
3D Environment Artist
Bandung (Remote)
·
Full time
We are Indonesia's most prominent game studio that was founded in 2009 with a simple mission: to bring people together through meaningful play. Since then, our passion has driven us to create some of the most impactful and thrilling games in the industry, ranging from flash games and web-based social games to mobile, PC, console games, and even game-based solutions.
Responsibilities
Create game ready, high-quality 3D models and textures for environments and its props.
Effectively collaborate with fellow artists, team leads, tech and design teams to produce 3D assets & integrate them to final playable product.
Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design.
Deliver work on time and according to schedule.
Accept and provide direction with team members and participate and engage with the entire production team to stay current on the scope and understanding of the project.
Multitask effectively; prioritize competing demands and follow through on details.
Requirements
3+ years of professional experience in game development industry as 3D Artist with at least one shipped title (excluding academic projects)
First-hand knowledge & practical experience of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
Able to create good quality 3D model for environments & props.
Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer
A proactive communicator, willing to give and receive constructive feedback.
Full understanding of game workflows and pipelines is a plus.
Experience & interest in developing stylized 3D art is a plus.
Proficiency in setting up rigs to static 3D model is a plus.
Proficiency in game engine is a plus.
Willing to WFO / hybrid work in Bandung.
Responsibilities
Create game ready, high-quality 3D models and textures for environments and its props.
Effectively collaborate with fellow artists, team leads, tech and design teams to produce 3D assets & integrate them to final playable product.
Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design.
Deliver work on time and according to schedule.
Accept and provide direction with team members and participate and engage with the entire production team to stay current on the scope and understanding of the project.
Multitask effectively; prioritize competing demands and follow through on details.
Requirements
3+ years of professional experience in game development industry as 3D Artist with at least one shipped title (excluding academic projects)
First-hand knowledge & practical experience of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
Able to create good quality 3D model for environments & props.
Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer
A proactive communicator, willing to give and receive constructive feedback.
Full understanding of game workflows and pipelines is a plus.
Experience & interest in developing stylized 3D art is a plus.
Proficiency in setting up rigs to static 3D model is a plus.
Proficiency in game engine is a plus.
Willing to WFO / hybrid work in Bandung.
Responsibilities
Create game ready, high-quality 3D models and textures for environments and its props.
Effectively collaborate with fellow artists, team leads, tech and design teams to produce 3D assets & integrate them to final playable product.
Work closely with team leaders & directors to take creative direction as well as reinforce the execution of our game’s visual design.
Deliver work on time and according to schedule.
Accept and provide direction with team members and participate and engage with the entire production team to stay current on the scope and understanding of the project.
Multitask effectively; prioritize competing demands and follow through on details.
Requirements
3+ years of professional experience in game development industry as 3D Artist with at least one shipped title (excluding academic projects)
First-hand knowledge & practical experience of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
Able to create good quality 3D model for environments & props.
Able to create good quality textures using software like Substance Painter/Photoshop or Substance Designer
A proactive communicator, willing to give and receive constructive feedback.
Full understanding of game workflows and pipelines is a plus.
Experience & interest in developing stylized 3D art is a plus.
Proficiency in setting up rigs to static 3D model is a plus.
Proficiency in game engine is a plus.
Willing to WFO / hybrid work in Bandung.
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